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Pontil Game: Environments

Game Trailer (by Colton Piso)

Glass Objects

Glass Objects

Glass Objects (cont)
(Fourth from left modeled by Alicia Derico, textured by me)

Glass Objects (cont)
(Fourth from left modeled by Alicia Derico, textured by me)

I spent the past six months working on "Pontil", a puzzle game/interactive experience created over two classes at SCAD. I was project lead, lead programmer, and character/environment artist.

For the environments, I modeled and textured various glass plants and objects that could be used as set-dressing or as something for the player to interact with. I also helped with set-dressing the environments and did the lighting and post-process for each environment. Other assets were modeled and textured by my teammates:

Colton Piso (https://www.artstation.com/coltonpiso)
Rutvij Khandekar (https://www.rutvijkhandekar.com/)
Alicia Derico (https://aliciaderico.com/)

Ground textures bought from Ulrick Wery