Game Trailer (by Colton Piso)
I spent the past six months working on "Pontil", a puzzle game/interactive experience created over two classes at SCAD. I was project lead, lead programmer, and character/environment artist.
For the environments, I modeled and textured various glass plants and objects that could be used as set-dressing or as something for the player to interact with. I also helped with set-dressing the environments and did the lighting and post-process for each environment. Other assets were modeled and textured by my teammates:
Colton Piso (https://www.artstation.com/coltonpiso)
Rutvij Khandekar (https://www.rutvijkhandekar.com/)
Alicia Derico (https://aliciaderico.com/)
Ground textures bought from Ulrick Wery